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Spoilers for Books 1–8
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Tome · Introduced in Book 1
Minion Army tome
The Minion Army tome teaches a spell that can turn intelligent enemies into allies. Donut receives the book long before she can use it: she needs fifty mana to learn the spell.[1]
Choose Book 1 or later above to read this section.
How the learned spell works
At level one, Minion Army requires Donut to stand still for five minutes while casting. Each intelligent mob within its initial thirty-meter area then has a two-percent chance of becoming an ally. The spell has a five-hour cooldown.[2]
Choose Book 3 or later above to read this section.
History
Book 1
Dungeon Crawler Carl
Donut receives the tome in a Silver Beguiler Box, but has only twenty-four spell points. The system refuses to let her learn it, so she keeps the book for later.[3]
Choose Book 1 or later above to read this section.
Book 3
The Dungeon Anarchist’s Cookbook
Donut finally has enough mana to learn Minion Army. Equipment and rest bring her usable total to fifty-two, just over the spell’s requirement.[2]
Choose Book 3 or later above to read this section.
Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- Dungeon Crawler Carl, Chapter 19.
- The Dungeon Anarchist’s Cookbook, Chapter 16.
- Dungeon Crawler Carl, Chapters 19, 30.