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Spoilers for Books 1–8
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All eight books included

Transport · Introduced in Book 4
Twister
The Twister is a flying house that carries Carl’s allies and rescued NPCs between dangerous parts of the dungeon.[1]
Choose Book 4 or later above to read this section.
History
Book 4
The Gate of the Feral Gods
The damaged house nearly collapses during the puppy rescue. The group turns to Nightmare II to continue the immediate operation.
Louis and Firas later pilot the Twister through a Gate to the sixth floor with surviving changelings and other rescued NPCs aboard. The crawlers descend by ordinary stairwells.[1]
Choose Book 4 or later above to read this section.
Book 5
The Butcher’s Masquerade
The Twister continues carrying the survivors through the Hunting Grounds. Its balloon struggles with the hidden village’s low ceilings. Louis can also use his extermination ability to spray treatment from the craft, although only at close range.
Mantis nymphs seize the Twister during the castle rescue. Its occupants escape, and the Sledge keeps its controller. With Carl’s approval, he flies the empty craft into the sentinel towers. The collision destroys the Twister, but the Sledge survives.[2]
Choose Book 5 or later above to read this section.
Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- The Gate of the Feral Gods, Chapters 29, 33.
- The Butcher’s Masquerade, Chapters 8, 50, 72–73.