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Spoilers for Books 1–8
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Deck consumables · Introduced in Book 6
Flee cards
Flee cards let a squad escape a card battle. The price of retreat changes with the floor’s phase.[1]
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Exit-key forfeiture
In the final phase, a squad without an exit key simply teleports away. A squad with keys must also give one random key to its opponent. Retreat can therefore cost the squad its way off the floor.[2]
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History
Book 6
The Eye of the Bedlam Bride
Donut gets one Flee during the token fights and two from the Champion Pack. Quan later forces Ines and Donut to use theirs in separate encounters, taking both Cuban keys.[3]
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Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- The Eye of the Bedlam Bride, Chapter 38.
- The Eye of the Bedlam Bride, Chapters 53, 56.
- The Eye of the Bedlam Bride, Chapters 38, 47, 56.