YOUR SPOILER CUTOFF
Spoilers for Books 1–8
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All eight books included

Tome · Introduced in Book 1
Wisp Armor tome
The Wisp Armor tome teaches a spell that protects its caster from magic and mind control. Carl receives an early copy, but gives it to Donut because he does not yet have enough mana to use the spell.[1]
Choose Book 1 or later above to read this section.
Spell effects and limits
Wisp Armor reduces incoming magical damage by seventy-five percent and temporarily prevents mind control. It only protects the caster and does nothing against physical attacks.
Casting Wisp Armor costs five mana. It lasts five minutes plus one minute for each spell level, with a five-minute cooldown. Carl has only three mana when he receives the first tome.[1]
Choose Book 1 or later above to read this section.
History
Book 1
Dungeon Crawler Carl
Donut learns Wisp Armor from Carl’s Bronze Boss Box reward. A later inventory list shows another Wisp Armor tome among Carl’s belongings, though it does not explain where that copy came from.[2]
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Book 2
Carl’s Doomsday Scenario
Carl begins the floor with an unread Wisp Armor tome. He learns the spell during the circus confrontation and uses it to resist the parasites’ mind control while allowing them into his body.[3]
Choose Book 2 or later above to read this section.
Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- Dungeon Crawler Carl, Chapter 12.
- Dungeon Crawler Carl, Chapters 12, 19.
- Carl’s Doomsday Scenario, Chapters 2, 11.