Here is our full chapter-by-chapter and video breakdown of Dungeon Crawler Carl, Book 4: The Gate of The Feral Gods.
So, whether you’ve already read it and want a refresher or just want a clear run-through of the story, this recap is designed to give you everything you need.
If you are looking for more Dungeon Crawler Carl Recaps, here is a list of all that we have put together so far:
- Dungeon Crawler Carl Book 1: Chapter-by-Chapter Recap
- Dungeon Crawler Carl Book 2: Chapter-by-Chapter Recap
- Dungeon Crawler Carl Book 3: Chapter-by-Chapter Recap
Dungeon Crawler Carl Book 4 Recap [Video]
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Chapter 1
Carl and Princess Donut step onto the fifth floor, “The Bubbles,” straight into a sandstorm. Floor 4’s collapse killed off tens of thousands; the survivors get scattered across 1,172 sealed bubbles, each its own little world split into four quadrants: Land, Sea, Air, and Subterranean.
Carl’s group lands in the Air quadrant of Bubble 543, perched atop a massive carved tomb called the Necropolis of Anser.
Every quadrant has a castle with a stairwell in its throne room, but nobody advances until all four castles in the bubble fall. Carl and Donut’s target is the dirigible gnome castle, a tiny speck floating way up near the dome ceiling.
Donut chooses a new class called Glass Cannon, and Mordecai shows up this floor as a skyfowl, though with a clipped wing, so he’s unable to fly very far.
They find their way to the local settlement called Hump Town, run by a race of camel people called Dromedarians.
Chapter 2
Back in their personal space, the crew opens boxes and assigns stat points. New for Carl is an Extinction Sigil Tattoo, which forms under his eye, making it so lizard-class enemies now hit him harder.
He gets a legendary potion called Pawna’s Tears, granting +5 to any one skill, the strongest item he’s gotten so far. He also picks up the Enchanted Toe Ring of the Leprous Bandit, which gives him the ability Sticky Feet and a debuff-spreading ability called Super Spreader. He also gets something called a Surefire, a crafting item that allows him to add a homing capability to projectiles.
Princess Donut gets two new abilities called Astral Paw and Wall of Fire, plus a Scroll of Water Breathing. Down in the other quadrants, Elle and Imani are wrecking a sailboat in the sea, and Elle tells them she’s received a powerful ice war spell called Graupel.
To scope out the gnome castle, Carl borrows a telescope from Skarn, a changeling orphan boy living in town. The gnome stronghold, called the Wasteland, is a massive floating junkyard island held up by balloons.
He learns that the gnomes won’t bomb Hump Town because of something the Dromedarians have hidden in city hall. Skarn doesn’t know what it is, only that it eats mushrooms.
Chapter 3
Mordecai walks the crew through their new upgrades, including food synthesizers and a marketplace interface for selling loot, though he warns Carl not to use the marketplace while carrying the Cookbook, since it could expose his inventory.
Carl’s plan is to gather every crawler in the bubble and learn who’s locked in city hall. They round up the others, including a pair of drunks named Louis and Firas and a group of six car salesmen from Helsinki who all have the same Archer class.
Heading across the dunes toward the Bactrian town, Carl and the others kill a Thorny Devil, a lizard-class mob that hits Carl harder thanks to his Extinction Sigil.
The fight draws attention from the gnomes, and a Drop Bear plane swoops in and drops two egg-shaped Altitude-Based Deployment Devices, but both are broken. One cracks open to reveal it held a level-45 Feral Goose Neighborhood Boss, which died from the fall.
With more gnome airships descending, the crew abandons the trip and retreats to Hump Town, with a new plan to build a dune buggy to cross the desert with anti-aircraft defenses.
Chapter 4
Carl and Katia build the dune buggy, named the Royal Chariot, using a snowmobile-style tread design that handles the sand. It’s small, fast, and breaks down to fit in Carl’s inventory.
While field-testing the Chariot, they spot the Wasteland drifting over the Bactrian town instead of its usual position. Flares rise from the distant village, and the gnomes start dropping bombs on it.
The crew retreats to Hump Town to focus on building the Chariot’s defenses. Mordecai also explains how safe rooms work: NPCs only survive in a safe room if a crawler is inside the room with them.
The recap episode airs. It covers the end of the Iron Tangle and Carl’s fight with Grull, then becomes a tribute to a dead crawler named Ifechi, a healer who entered the dungeon with her Crocodilian partner Florin.
Her death comes courtesy of Lucia Mar. Lucia uses a Rubber reflect spell that bounces incoming damage onto a target of her choice. She casts it on Ifechi’s head, so when Florin fires his shotgun at Lucia, he unknowingly kills his own partner.
The new Top 10 populates: Lucia Mar at #1, Carl dropped to #2, and Donut ranked #4.
Chapter 5
Back at the Toe, the crew gathers the other crawlers, Louis and Firas, still drunk, plus Langley and the five archers.
Mordecai explains that the local prostitutes are changelings, far more dangerous than they look since they can shift races on demand and borrow each race’s abilities.
Carl gives everyone a tour of the personal space and lays out the situation. The gnomes likely bombed the Bactrian town because that town lost whatever collateral was keeping it safe.
Louis and Firas are too drunk to take it seriously, so Mordecai threatens them and goes to brew a sobering potion.
The crew learns how Louis and Firas survived this far: Louis has an enhanced legendary spell, Cloud of Exhaust, that knocks out mobs, and Firas has an escape spell.
Mordecai is disgusted. They’ve been fleeing every fight instead of leveling, leaving them badly underpowered. He doses them with Rapid Detox, which clears the alcohol but leaves them violently ill and unable to get drunk or high for the rest of the floor.
Chapter 6
With the heat climbing and time running short, Carl decides to break into city hall to find out what the Dromedarians are hiding.
The plan is to use Firas’s Puddle Jumper spell to teleport onto a second-floor balcony, then work down to the basement, using Donut’s Hole spell to get through doors and Louis’s Cloud of Exhaust to knock out guards.
The infiltration goes badly. The Hole spell wrecks the door, the knocked-out “camel” guards turn out to be changelings, and more camels begin to pour in.
Carl, Donut, Louis, and Firas kill a level-49 changeling boss named Svern.
Carl descends into the catacombs and finds a Map of the Necropolis of Anser, plus a bowl of dried mushrooms.
Past the quadrant boundary, he discovers the actual collateral: Wynne, an elderly Dirigible Gnome held in chains. Wynne is a level-50 Flesh Mechanic, a healer who can temporarily raise the dead, and the favored uncle of the Wasteland’s commander, kept as the Dromedarians’ guarantee of peace.
Across the barrier in the Subterranean zone, a group of five low-level crawlers also show up and kill Wynne, which fails the rescue quest for everyone.
Chapter 7
The crew barely escapes, with Donut teleporting them out. The town hall collapses behind them.
With their collateral now gone, the gnomes will eventually retaliate, so they’re running low on time.
Katia worries they can’t tell real Dromedarians from infiltrating changelings, so Mordecai suggests Donut try the heat-signature setting on her sunglasses, since a changeling’s brain runs hotter.
Heading to the Desperado Club, Carl and Donut both pick up their second sponsors. Carl gets The Open Intellect Pacifist Action Network, while Donut lands the Veriluxx Conglomerate.
At the club, Carl meets two of the Subterranean crawlers who were part of the group that killed Wynne.
Carl learns that creatures on the Air level are trying to resurrect someone named Quetzalcoatlus, who is the dead Emperor Anser’s non-corporeal ghost wife.
Chapter 8
Back at base, Carl opens his two benefactor boxes.
The Veriluxx box holds a Neural Enhancer pill that permanently adds a current elevation and airspeed readout to his interface.
The pacifist sponsor’s box contains a Toraline Root, which seems to be some sort of vegetable used in alchemy.
Katia and Donut return from helping map out the crypt for the group in the Subterranean zone, who have been depending entirely on someone named Bobby, their only trap detector.
Chapter 9
Carl warns the changeling orphan Skarn to send everyone to the Toe if the bombs fall, while Donut steals the gnomish farseer telescope from his roof.
The crew drives the Royal Chariot out to test Carl’s new two-stage missile on Ruckus, a level-55 Borough Boss.
Scoping it out, Carl learns that the bird boss Ruckus is a security automaton built by a now-dead treasure hunter who came to the Necropolis hunting a buried artifact called the Gate of the Feral Gods. The “castle” located in the Water quadrant was actually the treasure hunter’s submarine.
The boss battle with Ruckus begins, and Carl’s first missile detonates too early.
Forced to get closer, Katia drives straight at Ruckus while Carl fires his three remaining missiles. They blow off its wing, and Ruckus comes apart in a shower of blood and metal, its giant detached buzzsaw nearly hitting and killing them.
The world rumbles, and they learn that the Water quadrant has been liberated.
Chapter 10
Carl loots the buzzsaw wreck and learns the crawler who took the Water castle is Chris, Brandon’s brother from Team Meadow Lark, who’s gone dangerous since taking a rock-creature race. Imani begs Carl not to kill him.
Back in town, Carl confronts Henrik, the changeling posing as the Dromedarian leader, and learns how the gnome collateral system works. It involves showing Wynne to a farseer gnome and exchanging a coded time signal via a pocket watch.
Carl hatches a plan to fake the daily signal and buy the town another day.
Mordecai discovers that the mushrooms being fed to Wynne are a mind-control alchemy ingredient the changelings were using to force Wynne’s compliance.
Carl also learns the changelings’ real goal isn’t to find the Gate of the Feral Gods, which they consider a myth, but instead something tied to resurrecting the ghost queen Quetzalcoatlus.
They learn that the Necropolis is now flooding from below since the Water quadrant fell.
Carl then gathers the town’s children, including changeling kids, into the Toe for shelter, where another changeling, Juice Box, takes care of them.
Chapter 11
Carl opens his loot and receives an Enchanted Roll of Never-ending Duct Tape, which he immediately puts to use.
The plan to fake the gnome signal goes into motion. They drive out with Wynne’s corpse, secretly reanimated by Donut’s Second Chance spell so he passes as alive, taped to the Chariot so the gnomes can spot them.
Carl tells them that Donut is a healer with a potion to cure Wynne’s affliction, offered in exchange for safe passage onto their fortress.
Chapter 12
The plan works, and upon boarding the balloon ship, Carl learns that the camels and Bactrians were all slaves who built the tomb for the tyrant Anser, and the gnomes intend to wipe them out.
He also learns that the Gate of the Feral Gods is split into three parts, and the Mad Dune Mage holds one of them.
Once high enough, Carl signals Langley’s archers, who launch a barrage of guided missiles that destroy the escort planes and balloons.
Donut casts Hole through the basket floor to drop the three gnomes in the balloon ship with them to their deaths, and they continue flying toward the Wasteland fortress.
They fire their missiles at the bombs hanging below the fortress and are also shot at, so they decide to leap off, drinking Dolores Doesn’t Splat, a potion that lets them survive the fall by softening the ground on impact.
The Wasteland explodes in the sky, saving Hump Town and completing a quest.
Chapter 13
Limping back to Hump Town, the crew loots fallen gnomes, and the AI wants Carl to kill a gerbil with his feet.
When Carl refuses, the AI dumps thousands of rabid gerbils onto the town that can burrow through flesh and overwhelm the camel defenders.
Carl finally gives in and steps on one. The AI, now satisfied, calls off the assault.
Back at base, the crew opens loot. Carl receives a Platinum Sharpening Stone for his gauntlet and a Coffee Shop Author Kit, which includes a magical sheet that lets him sell scrolls in the market.
Donut opens a product sample from her sponsor: a toy robot version of herself that creeps everyone out by whispering about the wet, hungry void before Mongo eventually decapitates it.
While Carl looks up at the broken floating house remaining from the assault on the gnome fortress, Chris, the rock-monster crawler and now-deceased Brandon’s brother, approaches.
Chapter 14
Carl talks to Chris and realizes that something is wrong and that it’s not actually him.
The changeling Juice Box lures Carl away just as “Chris” reveals himself as Maggie My, Frank’s wife, who’s been hunting Carl since the first floor.
She’d taken the Infiltrator race, a parasitic brain worm that fully controls a host’s body, and burrowed into Chris on the previous floor. The real Chris has been awake and powerless inside his own body the whole time.
Maggie pulls a Celestial Grenade meant to summon Algos, the god of pain, but Katia stuns him with a Petrify bolt before Maggie can use it.
Unfortunately, there’s no way to save Chris without killing him, since the antiparasitic potion needed requires materials from the next floor.
Chris messages permission for Carl to kill him, but Carl refuses to give up. As the Petrify timer runs down, Donut drops Chris through a Hole spell into the flooded chamber below, trapping him for now.
Chapter 15
Juice Box fills Carl in on the changeling Principals’ real goal, which is to find Quetzalcoatlus, whose plant-altering spell could create a food source to cure the “Compression Sickness” birth defects plaguing her people.
Carl learns that the Gate of the Feral Gods has the ability to open a gateway between locations, but it also rips a hole into the Nothing, which lets an ancient feral god through.
Carl and Katia debate what to do about the floating house. They could shoot it down, but Carl wants the pocket watch for the Gate of the Feral Gods intact and the kid living there alive.
So Carl and Donut fly a salvaged plane up to the bubble ceiling and enter the floating home, which is considered the Mad Dune Mage’s castle.
The front door opens, and Bonnie, a young female gnome, greets them and tells them that her father’s dead and she’s making lemonade.
Chapter 16
Carl loots her father’s corpse, receiving a piece of the Gate of the Feral Gods.
When Carl reaches for a glass of lemonade, it triggers a boss battle against Denise, a level-53 Feral Goose Mother.
New rules for the boss battle are laid out: no magic, no scrolls, and no physical attacks can be used, and they only have three minutes.
At the last moment, Carl figures out that the lemonade was a misdirection, and the real way they need to kill the Feral Goose Mother is to shove her head into the garbage disposal.
They win the battle, the house lands, and the Air quadrant is now liberated.
Chapter 17
Marching back to town, Carl tells Donut she panicked over Mongo during the goose fight and needs to do better at staying focused.
Loita and Zev send a message to inform them that, to Donut’s dismay, Zev is no longer her manager.
Carl and Katia pay a visit to Bonnie, who is now settling in among the orphans with Juice Box.
Watching Bonnie grieve while clutching a stuffed rabbit, Carl reconsiders a plan he’d previously dismissed as too risky.
Chapter 18
Loita teleports Carl and Donut to a Borant production trailer, this one located in a submarine sitting on the ocean floor.
Carl uses the live taping to publicly accuse Veriluxx’s parent company, Veritan Linkage, of advocating slavery and hiding trackers in the toys.
Then Carl’s real plan detonates. The robot toy version of Donut he smuggled in, primed with a sort of self-destruct sequence, explodes in the trailer.
The blast cripples Loita, but the forcefield holds the submarine together, which means Borant can’t teleport her to safety without lowering the shield and drowning everyone.
Forced to choose between saving a low-level admin or their two top-grossing crawlers, Borant lets Loita die while Carl watches her bleed out.
Chapter 19
After the repair subs fix the trailer, Carl and Donut are teleported to an office in the Desperado Club to meet Orren, a Syndicate Liaison who works independently of Borant as a neutral fact-finder for the Syndicate.
He informs them that 15 admins have died to crawler attacks this season, a record-breaking disaster, and that the kua-tin’s cost-cutting is partly to blame.
He walks through exactly how Loita died and believes Carl engineered a situation where the toy self-destructed near Loita.
He presses Carl to sign a confession in exchange for a survival-guaranteeing Legendary box, but Carl refuses.
Unable to prove intent, Orren is forced to close the matter.
Chapter 20
Katia flies the half-demolished house down to the Land quadrant, where Carl and Donut reunite with her and a crawler named Gwen.
Carl feels a little sad realizing Katia and the others got along fine without him.
Gwen lays out the Mad Dune Mage’s castle. The mage, Ghazi, turned himself into a sand elemental hunting the Gate of the Feral Gods and holds one of the three pieces.
There are two ways in. The easy way is by turning a drainage wheel and washing the sandcastle away, but that would dissolve Ghazi into mud and lose the piece for the Gate of the Feral Gods.
Instead, Carl wants to rig the towers’ electrical lines as lightning rods so the storm electrifies the magical door, opening a hallway just long enough for a few of them to slip inside.
Chapter 21
They enter the Mad Dune Mage’s castle and find that everything inside has been frozen into glass.
They find a crystallized fountain statue depicting Tsarina Signet with a plaque hinting at the mage’s lost love, “Lika.”
While they’re inside, Mongo knocks over the crystallized statue, the head breaks off, and Carl places it into his inventory.
They enter the boss chamber and meet Ghazi, the Mad Dune Mage, who turns out not to be a sand monster but a human living atop a sand ooze.
Evidently, he came hunting the Gate of the Feral Gods in order to summon Yarilo, the banished god of Lust, to make a fictional play character named Lika fall in love with him.
Instead, he summoned Psamathe, a banished lesser deity who tricked him, half-manifested, and then possessed the Necropolis ghost Quetzalcoatlus. Ghazi’s failure is the reason Psamathe isn’t fully resurrected.
A fight nearly erupts, but Carl interrogates Ghazi instead.
His “wife,” the sand ooze, can’t be killed since it regenerates from a single grain. Ghazi also reveals his Lika was a sex-doll “personal companion device” with a trapped soul. The doll told him to come here, and after the botched summoning, the ooze “married” him.
Carl knocks Ghazi out, takes his leather satchel with the piece for the Gate of the Feral Gods, and a letter from Ghazi’s college council.
The letter confirms that if Quetzalcoatlus, aka Psamathe, gains a body, the true gods will react with catastrophic force, and the only fix is to use the Gate of the Feral Gods to banish the entire Necropolis into the Nothing.
Chapter 22
Carl comes up with a plan using his Sticky Feet to walk upside down on the ceiling and torch the core of the Sand Ooze Boss.
The core ignites, the ooze dies, and the Land quadrant is now liberated.
But the burn gel runs hotter than expected, and the chamber’s roof collapses, burying Carl and Donut under three stories of sand. They’re trapped in a tiny pocket as the structure groans overhead.
Carl tells Katia not to kill Ghazi, but in the chaos, Katia panics and kills the mage anyway.
With the ceiling about to crush them and oxygen running out, Carl has Crawler Tran open the drainage valve partway, which brings a flood that blasts the buried chamber.
Instead of being crushed, Carl and Donut are washed down into the Water quadrant. Carl shields the unconscious Donut through the violent tumble, healing her repeatedly, and they sink 150 meters deep before he begins to swim them back toward the surface.
Chapter 23
Donut wakes underwater and, terrified of the water, goes berserk. Carl calms her enough to fight off Concierge Sharks and make it to shore.
They learn that the sand ooze was washed away rather than killed, so it’s not officially dead.
The dead mage’s note reveals that the Gate of the Feral Gods works by dialing a watch to a time that represents a location. With both watches in the winding box, activating it opens a one-way portal, but the portal lingers as a two-way door into the Nothing, where a feral god will eventually come through.
The mage’s numbers are all locations around Larracos, the ninth-floor city, and Carl realizes they could open a gate straight to the ninth floor, though it likely wouldn’t allow crawlers to skip floors.
Chapter 24
The system forces the crystallized Lika sex-doll head out of Carl’s inventory, and it’s now possessed by the Withering Spirit of Psamathe.
Mordecai explains that Psamathe split in two during her first escape from the Nothing, with half of her taking refuge in the Lika doll.
That half is what tricked Ghazi into opening the gate. When it did, her second half flowed out with the sand ooze and possessed the Necropolis ghost Quetzalcoatlus.
Mongo shattering the doll is the only reason she didn’t fully reunite into a powerful deity.
Mordecai suggests keeping her hired as Donut’s trainer NPC via the personal-space menu so she’s contained in the safe room and can’t leave or harm them.
Carl reluctantly agrees and rolls the screaming head into the training room.
Chapter 25
Everything now hinges on the submarine Akula, because shutting off its pump is the only way to finish draining the tomb.
In the town of Pandinus, Carl meets the two other survivors of the Water quadrant: Vadim and Britney.
Vadim thinks he knows where the pump controls are in the sub and volunteers to guide them.
They reach the submarine and fight their way to a drained airlock. They loot the Neighborhood Boss box hidden under the floor, getting a full map of the Akula and a blown fuse.
The map reveals a red dot moving back and forth just outside the sub, and then Quetzalcoatlus, the loose pterodactyl ghost, screeches in through the bulkhead before fleeing back toward the temple.
Chapter 26
Boss music floods the sub as something massive grabs and drags it down.
Carl fights his way into the bridge to loot the bodies of the changeling Principals who died here, including Henrik. This allows Carl to finally claim the third and final artifact piece needed for the Gate of the Feral Gods.
A torn book page off Henrik’s body reveals that Quetzalcoatlus is a Wailing Shrieker, a rare ghost formed when a grieving widow dies in despair on hallowed ground beside her rotting lover.
She can only be beaten by high-level exorcism, banishment, destroying her lover’s corpse, or electric shock.
But the thing dragging them down isn’t the ghost.
It’s a glowing shark with tentacles the size of a mountain named Lusca, the Octo-Shark Brood Mother Queen, a level-82 City Boss.
Lusca swallows the sub whole.
Chapter 27
Trapped inside Lusca, Carl, Katia, and Tran shelter in the captain’s stateroom before being surrounded by Juvenile Octo-Sharks.
Carl rigs a hob-lobber with a Potion of Bloodlust and detonates it, spreading the berserker potion through the water and turning the Juvenile Octo-Sharks against each other in a feeding frenzy that wipes most of them out.
Then Carl casts Protective Shell, which sends the immovable sphere like a bullet through Lusca’s head, grievously wounding her before Katia finishes the job using a giant buzzsaw chained to one of Carl’s pressurized goblin rockets.
Vadim, sealed in the room above, dies trying to leave via the last escape pod.
Carl then uses the Gate of the Feral Gods, creating a portal that sucks the three of them through and dumps them out on the beach.
Chapter 28
Holed up in the safe room, Carl opens his loot.
He gets a payout from winning the Syndicate lawsuit over the Gate pieces, receiving seven Silver Summary Judgment boxes, each holding a stock certificate and a photograph of the mother of one of the seven plaintiffs.
Carl also receives the Enchanted Anarchist’s Battle Rattle, a sleeveless “patch jacket” with a huge number of upgrade slots, finally replacing the burned leather jacket he entered the dungeon with.
He also gets his first upgrade patch, a small Earth patch that gives him +5% Strength and cloud-attack immunity.
He receives Drakea’s Enchanted Kerchief of Disorder, a bandana granting the Tripper spell, which is a mass trap-triggering spell, and a Remote Detonator benefit that lets him magically set off any explosive he’s tagged.
Then the bubble pops, and the feral god summoned from the Gate of the Feral Gods arrives.
It turns out to be Emberus, a blind fire god who tore out his own eyes when his son died, who rampages around screaming for “Orthrus,” his dead son’s dog.
Carl realizes the only way to fix the situation is to get the real dog back to Emberus by popping their own bubble.
Chapter 29
Filling half their bubble is Orthrus, a giant level-10 two-headed puppy who is being electrocuted by the lightning storm and chewed on by the Concierge Sharks.
A new group quest, “Where the Red God Glows,” starts with the goal that they keep the puppy alive.
The crawlers who started in the Necropolis all die but are able to liberate the Subterranean quadrant before they do.
With all four quadrants complete, the top half of Bubble 543 pops open.
Chapter 30
The plan is to lure Orthrus out of the bubble using the Meat Hooks scroll, a spell that attracts all carnivorous pet-class mobs.
Carl and Donut take to the air in a gnomish biplane.
The plan works. Orthrus rips himself off the Necropolis and chases the plane, tipping over the edge of the bubble and tumbling out into the world that houses all the bubbles.
Orthrus, now even bigger, bounds after the plane, leaping bubble to bubble.
Then another crawler, Quan Ch, appears and seems to be attempting to murder Orthrus.
Chapter 31
Quan Ch refuses to back off and has a celestial robe that grants flight, a lightning attack, and a level-15 Shield spell.
Carl and Donut pelt him with magic missiles, a hobgoblin disco ball, and explosives to wear down the shield.
Quan knocks Orthrus unconscious at 2% health, so Carl loads Mordecai’s Special healing Brew into his slingshot and, standing on the wing of the death-spiraling plane, nails the puppy just as Quan attacks, saving Orthrus and buying the dog 30 seconds of invulnerability.
Then Carl worships Emberus and hurls the Celestial Grenade he took from Maggie My earlier toward Quan. The grenade summons Emberus to their location, reuniting him with Orthrus.
Carl and Donut crash-land in the Land quadrant of a bubble, and Carl, consumed with rage, beats Quan bloody and rips his entire arm off before Quan is able to flee into a nearby stairwell.
Chapter 32
By worshipping Emberus to summon him during the Quan fight, Carl has become an Acolyte of Emberus and is marked by two glowing sun tattoos on his hands.
He must now provide a daily blood offering and a 5% tithe on looted gold. In exchange, he receives Burn immunity, a chance to inflict Burn, Club Vanquisher access, and a Constitution boost.
Emberus sends Carl a message thanking him for returning Orthrus and handing him two god quests: find out who murdered his son Geyrun, and kill his brother Hellik before the twelfth floor.
The crew gets new spells from completing their Platinum quest boxes. Donut lands Twinkle Toes, which can temporarily increase Mongo’s speed, and Carl gets Ping, a sonar-like hunting spell that reveals nearby NPCs, elites, and hunters on the sixth and ninth floors.
Working with Imani, Carl coordinates additional bubble extractions to help as many crawlers survive as possible.
Chapter 33
They learn more specifics about the sixth floor, where they’ll be able to choose class specializations, gain access to a guild system, and face hunters coming to the sixth floor to hunt crawlers for their gear in preparation for the ninth floor’s faction wars.
Katia tells Carl and Donut she’s leaving the party on the next floor so she can gather and protect the surviving “former daughters.”
Chapter 34
They use the Gate of the Feral Gods to send Juice Box to Larracos, the ninth-floor faction-wars city.
Carl receives an emergency Platinum Benefactor Box from his Open Intellect Pacifist Action Network sponsor containing a custom Xistera.
Carl jams Samantha’s head into it and hurls her to lure Slit, a demon that came out of the Gate of the Feral Gods, away from them.
Carl drinks a Phase Lava Rock potion and reaches into Chris’s head to pull the Maggie My brain worm out, then feeds Maggie to Mongo, freeing Chris.
They then open the Feral Gate one more time inside the ninth-floor faction market, sending a huge amount of ocean water, explosives, Concierge Sharks, and pain-amplifier jellyfish flooding into the city.
The attack kills mercenaries and shopkeeper NPCs, destroys the factions’ ability to buy gear, and throws the ninth-floor war into chaos.
Katia leaves the party, Chris joins the Princess Posse, and Carl, now the #1 crawler in the dungeon, pledges to kill every hunter who sets foot on the sixth floor.
Epilogue
Two of Carl’s backers, Dr. Hu and a woman named Porthus, argue over money invested into Carl.
Then on Earth, we see a bounty hunter named Sadir and his Saccathian partner Gennrik hunting a cat named Gravy Boat, aka Ferdinand.
They raid a tent where they also find Beatrice, Carl’s ex, and a guy named Brad, who had both flown home to Seattle and survived by happening to be in a parking garage during the collapse.
The bounty hunters Sadir and Gennrik breach the tent, and Gennrik gets another woman named Lexis, who is working for Odette. Brad is also shot and left to bleed out, while Gravy Boat is shipped to Borant.
Odette says she has other, better uses for Bea.
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