YOUR SPOILER CUTOFF
Spoilers for Books 1–8
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All eight books included

Consumables · Introduced in Book 1
Healing potions and scrolls
Healing potions and Heal scrolls restore health after injuries. Carl and his allies collect them from rewards and loot, share them with people who need help and carry reserves for dangerous fights.[1]
Choose Book 1 or later above to read this section.
History
Book 1
Dungeon Crawler Carl
Carl finds healing potions in early loot and later receives Heal scrolls. The party uses both during its rescues. He also gives Elle a potion, although she is not shown drinking it.[2]
Choose Book 1 or later above to read this section.
Book 2
Carl’s Doomsday Scenario
Mordecai provides herbs that Carl uses to make a pet-healing potion. The party also uses healing supplies during later rescues. When they treat an injured child, the healing does not replace the missing limb.[3]
Choose Book 2 or later above to read this section.
Book 3
The Dungeon Anarchist’s Cookbook
Quest rewards give the party more Heal scrolls. Donut uses one on Carl, who also drinks healing potions. They spend further scrolls during the rescue.[4]
Choose Book 3 or later above to read this section.
Book 5
The Butcher’s Masquerade
The party accumulates a large stock of healing supplies from rewards and loot. Carl gives Prepotente five Fine Healing potions. Some prizes remain inside unopened boxes until Prepotente lets Carl use his temporary safe room to open them.[5]
Choose Book 5 or later above to read this section.
Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- Dungeon Crawler Carl, Chapters 5–6.
- Dungeon Crawler Carl, Chapters 5–6, 24–25, 35, 38.
- Carl’s Doomsday Scenario, Chapters 8, 12, 18, 20.
- The Dungeon Anarchist’s Cookbook, Chapters 2, 11, 14, 22.
- The Butcher’s Masquerade, Chapters 14, 49, 54, 69, 74–75.