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Spoilers for Books 1–8
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World Dungeon · Organizations and factions
Factions, Sponsors and Offworld Powers
The crawl draws in rival governments, corporations, religious groups and royal families. Some run the show, while others sponsor crawlers, send hunters or compete on the lower floors. Their disputes repeatedly reach Carl and Donut through the people and rules around them.[1]
Choose Book 1 or later above to read this section.
Skull Empire
The Skull Empire is a royal power whose princes also own entertainment productions.[1]
Choose Book 1 or later above to read this section.
The Bloom
The Bloom is the ruling political party in the Kua-Tin government. It is separate from Borant Corporation.[1]
Choose Book 1 or later above to read this section.
Blood Sultanate
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History
Book 1
Dungeon Crawler Carl
Skull Empire royalty reaches Carl through television
The Maestro first identifies himself with the Skull Clan. Zev later explains that he is a Skull Empire prince and that his older brother, Crown Prince Stalwart, owns the production on which Carl appears. The empire is separate from the Tuskling-linked Orcish Supremacy.
Borant enjoys seeing Carl embarrass a rival production. Under the AI’s oversight, however, it cannot simply bar eligible Syndicate producers from participating. Zev warns that the Skull Empire’s royal family has other ways to put pressure on him during the crawl.[2]
The Bloom is a ruling political movement
Mordecai describes the Bloom as an ultranationalist movement that took control of the Kua-Tin government after receiving a minority of the vote. Members wear identifying badges. Working for Borant does not necessarily mean supporting the party, leaving some employees vulnerable as its influence grows.[3]
The crown enrolls Donut in the Blood Sultanate’s succession contest
Donut’s crown makes her a royal contestant in the Blood Sultanate. Its warning says she cannot reach Floor Ten until the rival royals and Sultan are dead. The obligation begins long before she reaches their ninth-floor kingdom.[4]
Choose Book 1 or later above to read this section.
Book 2
Carl’s Doomsday Scenario
Sensation Entertainment controls a story within the crawl
Sensation Entertainment is a private company from the central systems. Zev explains that it produces Signet’s serial drama, with Sac representing the company. Local companies running the crawl cannot make these particular productions themselves.
The company negotiates conditions for Signet’s storyline and Carl’s participation. Its production rights give it influence over events inside the dungeon, alongside the authority of the hosts running the wider crawl.[5]
The crown is lost while its obligation remains
Donut hesitates to remove her crown because another crawler might take it and join the contest. When she finally does, its Fleeting property destroys it. Nobody else can wear that crown, but Donut’s enrollment in the Blood Sultanate remains permanent.[6]
Choose Book 2 or later above to read this section.
Book 3
The Dungeon Anarchist’s Cookbook
The Plenty’s technology becomes a target of propaganda
Mordecai explains that the dungeon’s Pooka are caricatures of the Plenty, a goatlike caprid people whose new tunneling communications displaced expensive older routes. Anti-Plenty factions within Borant claim the technology creates dependence and leads to absorption by the Apothecary. He presents this as propaganda rooted in political and economic fear.
Zev warns that conditions at home are deteriorating as the Bloom gains control. Carl and Donut then lose her as their representative and face censorship and reduced outside support. The political conflict is beginning to determine who manages their appearances and what they can say.[7]
Choose Book 3 or later above to read this section.
Book 4
The Gate of the Feral Gods
Political loyalty is enforced through culture and families
Loita presents the suppression of Earth culture as a restoration of national identity and cultural purity. Zev’s relatives are punished to pressure her into obedience.
Party loyalty affects who gains authority over the show and who is exposed to retaliation. For Zev, the conflict reaches beyond her job to the safety of her family.[8]
Choose Book 4 or later above to read this section.
Book 5
The Butcher’s Masquerade
Borant is separated from its government
A Syndicate court separates Borant Corporation from its government. An existing rule gives Valtay 51 percent ownership of the company. Borant keeps running the crawl under its existing contracts, while the government loses the planet, its resources and the production.
Valtay can no longer sponsor Carl without a conflict of interest. The system ends the sponsorship, allows him to keep previous gifts and opens an auction for a replacement.[9]
The Dream turns a royal grievance into a hunt
The Dream’s hunters target Louis over an insult to Epitome Noflex, mother of their leader Epitome Tagg. Carl connects the hunt to an earlier photograph and impersonation involving her. Captured hunter Alkand confirms that avenging the insult is their mission.
Alkand says he is an accountant who won a fantasy-hunting competition and expected to make easy money. Carl confronts him with what that recreation means for the people whose world has been destroyed.[10]
The Nebular are a diverse community with a religious commitment
The Nebular are a diverse spacefaring religious community rather than a single species. They reject scarcity and competition, generally settling or transforming difficult environments instead of conquering inhabited worlds. Their Ballad of Survival concerns the violence caused by scarcity.
They nevertheless send carefully selected young men into the dungeon as trained, well-supported hunters. Uptown Hal criticizes the contradiction while Drick defends the faith. Carl finds their pursuit of Miriam and Prepotente hard to reconcile with pacifism. Nebular and mantid hunters later attack him when he returns to Alucarda.[11]
The Plenty and the Apothecary remain separate sponsors
The Plenty replaces Valtay as Carl’s sponsor while his Apothecary sponsorship continues. Its menu lists Carl, Miriam and Prepotente as recipients. Donut receives Apothecary gifts through a separate arrangement.
Mordecai suspects the two sponsors are coordinating gifts to have Carl and Donut kill Miriam. Carl refuses that role. After her death, he and Donut suspect the Plenty wanted it, but receive no admission from the sponsor. At the convention, caprid children also face hostility from other judges, showing the prejudice surrounding the Plenty.[12]
Renewal negotiations
Quasar reports agreement on extending the Signet production, but the contract remains unsigned and further participation depends on ratings. Carl worries the delay means Signet could be written out before the renewal takes effect.[13]
Choose Book 5 or later above to read this section.
Book 6
The Eye of the Bedlam Bride
The Nebular seek religious and political influence
Mordecai says the Nebular worship the ancient central AI and regard other crawls as blasphemy. Despite their professed pacifism, their doctrine calls for destroying crawl-hosting planets and eliminating rival religions. They sponsor Ysalte and Ines, hoping an Ascendency victory will secure a Syndicate council seat.
Donut suspects Ines’s sponsors have interfered with her medication. She has no confirmation, leaving the accusation unresolved.[14]
Tagg’s mother becomes a means of provoking him
Epitome Tagg attends the leaders’ meeting for the Dream. Juice Box takes his mother’s form to provoke him, making him react to an impersonation of Epitome Noflex.[15]
Choose Book 6 or later above to read this section.
Book 7
This Inevitable Ruin
The established teams cooperate against crawlers and NPCs
Eight established teams form the Bloc: Bone Clan, Operatics, Blood Sultanate, Prism Kingdom, Dream, Lemig Sortion, Madness and Reavers. They declare war on the Princess Posse and Team Retribution, the NPC faction. Donut accepts Retribution’s offer of a truce.
The Bloc coordinates against its enemies, but its members remain separate teams with separate armies. Their alliance does not allow them to share the throne.[16]
The Blood Sultanate’s reenactment has real consequences
Carl explains that the modern naga state has a constitutional monarchy and a tourism economy. The dungeon reenacts a much older succession contest instead. Its sultana is still a royal daughter with political importance outside the game.
The Blood Sultanate’s failed television production, Blood Hunter, is linked to Miriam’s death. Carl and Donut realize that Prepotente has identified the responsible faction. They later learn that most of its army is already dead, explaining the absence of defenders they had feared were preparing an ambush.
The system credits Kandy “Bigs” Newton with killing the sultana Vinata and declares the Blood Sultanate defeated. Donut and Katia inherit its assets as surviving royal relatives, then transfer them to the Princess Posse under their agreement. The ruling concerns the faction’s place in the dungeon contest.[17]
Royal and corporate enemies lose their battlefield positions
Quasar says a Dream subsidiary has bought Sensation Entertainment and is demanding another season. Later, Victory identifies an attack on Carl as an illegal assassination attempt by the Dream-owned company. She kills the coerced bomber before he can detonate, challenges the AI’s initial ruling and receives an apology.
Three members of the War Mage Rebellion kill Stalwart and eliminate the Bone Clan. Because the mages are not a registered team, the assets go to Team Retribution, which holds the throne. The Dream later survives through Tagg alone, hidden inside Louis’s replacement heart and lungs. Removing him requires finding replacement organs first.
Samantha gives up the organs intended for her restored body so Louis can receive them. After the transplant, Mongo eats the discarded machinery containing Tagg, eliminating the Dream from Faction Wars.[18]
Choose Book 7 or later above to read this section.
Book 8
A Parade of Horribles
The Plenty’s herd does not share a single consciousness
The Plenty of Plenty interview uses rotating judgments to decide who may ask or answer questions. Lexis explains that the caprids form a herd, not a single shared mind. At first, the studio disables Carl’s interface but leaves his enhancements active.
Orren and Victory tell Carl that the AI’s influence and escaped gods are spreading through the tunnels, while attempts to contact the Plenty have failed. He warns the audience on air. Panelists panic, and Gamori admits she withheld alarming information from the herd because she feared its reaction.[19]
Epicure belief gives the panic a religious context
Prepotente describes the Midnight Epicure as a deity that consumes existence and returns it as a renewed galaxy. A hostile story about caprids devouring everything became a source of comfort within their own culture.
Prepotente says his sponsors granted him worship of the Epicure through a benefactor box. The god then ordered him to obtain and keep a particular memorial crystal. He believes the Epicure has no deity sponsor this season; his own sponsorship is a separate arrangement.[20]
Control of the crawl’s surrounding system has shifted
Lexis reports that the Open Intellect Action Network has used enhanced equipment to board the ships in orbit and take control of the system. Communications are disrupted, while Zev keeps the remaining production running.
The resistance now holds power outside the dungeon as well as supporting crawlers within it. The crawl continues amid that upheaval, leaving Carl and his companions dependent on information filtering through the surviving production staff.[21]
Choose Book 8 or later above to read this section.
Sources
References are to Matt Dinniman’s novels. Book links open our recap guides.
- Dungeon Crawler Carl, Chapters 7, 36, 43–44.
- Dungeon Crawler Carl, Chapters 43–44.
- Dungeon Crawler Carl, Chapter 36.
- Dungeon Crawler Carl, Chapter 7.
- Carl’s Doomsday Scenario, Chapters 11–12.
- Carl’s Doomsday Scenario, Chapter 25.
- The Dungeon Anarchist’s Cookbook, 25, 30, Epilogue.
- The Gate of the Feral Gods, Chapter 18.
- The Butcher’s Masquerade, Chapters 19, 21.
- The Butcher’s Masquerade, Chapters 15, 22, 24.
- The Butcher’s Masquerade, Chapters 34–35.
- The Butcher’s Masquerade, Chapters 31, 41, 43, 49.
- The Butcher’s Masquerade, Chapters 15, 24.
- The Eye of the Bedlam Bride, Chapters 60, 64.
- The Eye of the Bedlam Bride, Chapter 21.
- This Inevitable Ruin, Chapter 1.
- This Inevitable Ruin, Chapters 8, 44–45, 55.
- This Inevitable Ruin, Chapters 1, 13, 62, 80, 83–84.
- A Parade of Horribles, Chapters 27–29.
- A Parade of Horribles, Chapter 70.
- A Parade of Horribles, Chapter 27.